Direct Aggression in Haqqislam

When I first started playing Haqqislam the faction was generally seen as reasonably weak when it came to direct confrontations. This was primarily because it featured only a small handful of troops with high BS values, and it had a distinct lack of access to specialised pieces of equipment, such as MSV2, which enable you to be aggressive against a wide range of targets.

However, more recently, Haqqislam has been updated with many new profiles and rules. This has allowed the faction to field far more effective gunfighters. The Khawarij, for example, gained Fatality L2 on the Spitfire profile, which is a ridiculously effective rule in the active turn. Furthermore, altogether new units such as the Hortlak Janissary or the Mukhtar boast impressive stats for those players that want convincing active-turn pieces.

In this article I am going to shine a light on two of the new / updated aggressive profiles and have a brief look at their efficacy.



The Spitfire Khawarij profile gained Fatality L2, a rule that has caused some debate in the community. Fatality L2 grants the troop +1 damage to their BS weapons (so in this case the Spitfire and Pistol), and it also (more controversially) allows the troop to score a critical hit on rolls of 1 and their target number.  So if a normal troop without Fatality L2 needed 12s to hit then a roll of 12 would be a critical hit. If a troop with Fatality L2 needs 12s to hit then they would score a critical on a roll of 12 or 1. This essentially just means you roll critical hits more often, and critical hits cause automatic wounds.

What this means in practical terms is that the Khawarij went from a mediocre BS13 Spitfire platform, with a points cost in the low 30s, to a really quite deadly Spitfire platform with the same points cost. Before the addition of Fatality L2 the Khawarij was certainly playable (it was reasonably good actually!), but it was a finesse piece that was more adept at manoeuvring around the board with Super-Jump, than it was at actually winning face-to-face rolls (due to its lack of pure combat skills such as Mimetism, MSV, etc.). With the addition of Fatality the Khawarij is now far better at forcing through wounds even against tough targets such as TAGs, which it can attempt to roll critical hits against, thus negating their high armour values.

The other crucial selling point of the Khawarij is Super-Jump. Super-Jump essentially allows you to jump as a short movement skill instead of a long skill. The advantage of this is that you can jump across rooftops or over walls quickly and efficiently, instead of wasting many orders doing so. From an offensive perspective the value here is that you can more easily approach dug-in troops, and you can try to find angles where you can shoot troops without them seeing you. The original use of the Khawarij before Fatality L2 came around was to use the mobility the troop offered to attempt to get behind enemy units and gun them down. This remains one of the key-selling points of the Khawarij even now, however with Fatality L2 it is much more deadly in a traditional face-to-face firefight.

Let’s compare the Khawarij’s efficacy against a couple of targets, and see what difference Fatality L2 has made:

Vs Easy ARO piece (Fusilier Rifle: BS12, no additional rules)

  • Khawarij without Fatality L2: 64% chance of wounding / 9% chance of taking a wound.
  • Khawarij with Fatality L2: 73% chance of wounding / 7% chance of taking a wound.

Vs Medium ARO piece (Lasiq Viral Sniper: BS12, Mimetism)

  • Khawarij without Fatality L2: 49% chance of wounding / 14% chance of taking a wound.
  • Khawarij with Fatality L2: 60% chance of wounding / 11% chance of taking a wound.

Vs Hard ARO piece (Kamau Multi-Sniper in 5-man link: BS16, burst 2, mimetism, MSV2)

  • Khawarij without Fatality L2: 28% chance of wounding / 53% chance of taking a wound.
  • Khawarij with Fatality L2: 41% chance of wounding / 42% chance of taking a wound.

As you can see, the addition of Fatality has made a huge difference to the efficacy of the Kawarij. Without Fatality it was very solid against soft targets, mediocre against medium targets, and poor against hard targets. With the addition of Fatality it’s fantastic against soft targets, pretty good against medium targets, and a coin-flip against hard targets. The difference is most noticeable against harder targets I think, where before sending in a Khawarij was almost suicidal whereas now it could go either way (with both players having a roughly 40% chance of wounding the other).



When the Mukhtar was first previewed I was incredibly excited. I stopped playing Haqqislam after roughly two years because I wanted to try out factions that had more offensive capabilities and higher tech, such as PanO or Yu Jing. I remember telling people that I would gadly return to Haqqislam if they were given more options with MSV2, and a gunfighter unit that boasted BS13 and some kind of combat skill such as mimetism. The Mukhtar single-handedly answered my request!

In my opinion the Mukhtar profile is one of the best in Haqqislam. Without breaking the bank it offers you essentially two wounds (1 wound with NWI, but crucially shock immunity to stop it immediately dying to shock weapons), BS13, mimetism, and forward deployment. As if that isn’t enough one of the loadouts boasts a powerful burst 4 weapon and MSV2, whilst another grants a viral rifle. Clearly these are powerful and useful skills stacked on a unit with potent weapons.

I really like units that pack a combination of MSV and mimetism, because in my opinion they make fantastic aggressive pieces. The reason for this is that their mimetism makes them hard for opposing units to hit, and their MSV means they ignore negative modifiers your opponent’s troop has. I think this makes units with mimetism and MSV both deadly, but also very reliable because they’re not put-off by Camouflage or ODD. The fact that the Mukhtar basically has two wounds is also fantastic because it means you can take an unlucky critical hit and keep going! It’s also worth mentioning that the combination of having two wounds and possessing a direct template weapon means that you can risk using the template against an enemy in order to guarantee a hit on them, and hopefully still survive the opponent’s return fire!

So how good is the Mukhtar with Red Fury? Let’s put him up against the same targets we used for the Spitfire Khawarij comparisons:

Vs Easy ARO piece (Fusilier Rifle: BS12, no additional rules)

  • Mukhtar: 68% chance of wounding / 6% chance of taking a wound.

Vs Medium ARO piece (Lasiq Viral Sniper: BS12, Mimetism)

  • Mukhtar: 64% chance of wounding / 6% chance of taking a wound.

Vs Hard ARO piece (Kamau Multi-Sniper in 5-man link: BS16, burst 2, Mimetism, MSV2)

  • Mukhtar: 35% chance of wounding / 40% chance of taking a wound.

We can see that against soft targets the Mukhtar puts out very good figures. A tad worse than the Khawarij, but it’s worth remembering that the Mukhtar has No Wound Incapacitation (among other skills), whereas the Khawarij doesn’t so there are pros and cons to both. Against the medium target with Mimetism, the Mukhtar slightly edges out the Khawarij and has a good showing. This is probably due to the benefit of MSV against the target’s Mimetism. However against the very difficult target the Mukhtar struggles, whilst the Khawarij pulls a little ahead. This is to be expected because the Khawarij’s Fatality rule comes into play more significantly in dire circumstances where you desperately need a critical hit. The Mimetism and MSV combo of the Mukhtar loses a lot of value against the Kamau which has its own Mimetism and MSV (thus ignoring the Mukhtars negative modifier).

It’s interesting comparing the Khawarij with Spitfire to the Mukhtar with Red Fury. There’s only 5 points difference between the two and both bring different pros and cons to the table. The Khawarij is mobile due to Super Jump and does better against the toughest targets due to its extra critical hit chance. The Mukhtar boasts No Wound Incapacitation and a direct template weapon (Nanopulser) so it’s tougher and has a way to shift bunched up troops. I like that there are legitimate reasons for including either one. The Mukhtar might be the safer pick (due to its higher toughness), whilst the Khawarij might be the more tricky finesse piece that pays off if used right (due to how difficult Super Jump can be to utilise effectively).

In Conclusion

Haqqislam in recent years has received tweaks and new profiles that they can leverage in direct confrontations. I find this really refreshing because when I first started playing Haqqislam their options in this realm were quite limited. The addition of Fatality L2 to the Khawarij makes it the manoeuvrable active-turn hunter it was always designed to be, whereas the addition of the Mukhtar gives Haqqislam a somewhat durable midboard specialist that can take on enemy camouflaged or ODD troops with ease. Both units are fantastic because they help Haqqislam players successfully pursue a different playstyle to the usual stereotype of the faction (the stereotype is lots of camouflage markers and indirect fire with Jammers or shooting enemies from behind etc. – being sneaky and avoiding direct firefights!).



2 thoughts on “Direct Aggression in Haqqislam

  1. Mate you shouldn’t forget to mention the 6-2 movement of the Mukhtar. While it amounts to the same on move-move, on move-shoot he really shines and quickly gets up the field and can pick his positions more freely.

    I seriously love the dude, especially with some smoke, when the Khawarij will suffer really hard on his chances to hurt some one. And don’t forget the fact he’s got shock on his fury.

    (Yea i really love that unit)


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